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Game Developer

Level Designer/Programming
 

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Art Director/Environment Art

Game Developer

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3D Envrionments

Hollowgrove Tavern

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A stylized fantasy environment inspired by painterly fantasy worlds and nature-driven architecture, focused on creating a cozy and immersive atmosphere through environmental storytelling. This project emphasizes composition, lighting, foliage placement, and set dressing to establish strong visual cohesion and guide the viewer’s eye throughout the environment.

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Static Veil 

A semi-stylized cyberpunk environment inspired by neon-noir aesthetics and dystopian urban spaces, focused on creating a cinematic and immersive atmosphere through lighting and environmental storytelling. This project emphasizes composition, material creation, prop placement, and layered lighting to establish strong visual contrast and guide the viewer’s eye throughout the scene.

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The Quiet Hearth 

A semi-stylized interior environment inspired by cozy countryside homes and warm natural lighting, focused on creating a peaceful and inviting atmosphere through environmental storytelling. This project emphasizes composition, lighting, material creation, and subtle set dressing to establish a strong sense of warmth and visual cohesion.

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Contact Me

I’m a Game Design major at Otis College of Art and Design with a focus on Game development, 3D Environments and programming. I create immersive experiences through stylized 3D environments, interactive design, and narrative-driven gameplay. I’ve worked with industry mentors from Riot Games and continue to grow through collaboration and hands-on projects. My goal is to become a professional Game Designer and create memorable, impactful game experiences.

 

Contact me at: Ostojichkayani@gmail.com

Creating Immersive Gaming Experiences

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